
It is probably the most sought after tool in my kit. Skyshop: I can create very realistic levels with the cubemaps in my game.

If it's not well supported by an active developer or well documented, then I won't buy.įor my production pipelines, my favourite assets have been: I have learned that asset store assets are actually worth it for the developer's assistance or documentation more than the actual asset. (For example, I'd never try to invent my own complex asset which enhances shaders or whatever, bc I dont want to learn shader language).

Some assets are worth purchasing because they save you time and effort. I no longer use tile maps at all, and Unity 4.6 fixed the bugs in SpriteRenderer). I also find some assets to be less useful than before because of changes in the engine architecture. Enough to where I could have just did it myself (and had the advantages of self-created assets, where everything makes much more sense to you). I actually will probably never use another asset store asset because of how difficult it is to learn their API. None are "Must Haves" but I am really enjoyingġ) Dialogue System (This wasn't as easy to learn or as well documented, but the developer was incredibly helpful which is even better than good tutorials).Īnd in the past I used, but am no longer using:Ģ) Vectrosity as an alternative way to render pixel art (bypassing SpriteRenderer) & before that SpriteTile for its scripting API for procedural tile maps (These were a lot easier and less frustrating to learn).ģ) That $2 tooltip thing that saved me way more time than the petty cost of it, lol. Terrain Composer: This really looks like the best terrain builder. Relief Terrain Pack (RTP) v3: This looks really cool. Even some great editor scripts like exporting selected objects or replacing prefabs. in the free Unity projects like Boot Camp and Angry Bots. There is a lot of free textures, models, textures, scripts, etc.

They are currently working on adding network support.

This is even just fun to drop an "Advanced Player" into your scene of new models you just purchased (after adding weapons and bullets in the latest version) so you can run around and shoot things up. This is the best FPS system in the asset store and is reallly cheap. UFPS - Ultimate First Person Shooter system. Really good guys providing a great value. The developers have been great, providing bugfixes and updates and responding to questions. ProBuilder: Great for white-boxing or even modeling a level right inside of Unity. ProGrids: Unity's snapping is somewhat lacking for me, this makes up for that and makes using model asset kits easy to line up. Please include links to the asset store if you can and explain why you think it is a must have. Please list the assets you think people must purchase when developing with Unity and also those you think might be useful or are planning to buy when you can.
